Most game play is driven by railroaded mini-storylines where we follow a guiding pointer along a linear path to retread locations we've seen before. Unfortunately, each of these turns to disappointment. We are going to explore a new world, gain experience, learn new spells, rather loot. I think one reason I was so disappointed is that the premise starts out rather promising. It is much better than the huge crowd of flash animated drill and kill games. The standard is well below a popular commercial/non-education game, but I would say their work here is only slightly below the cutting edge in edtech products. Look and feel/animation: pretty good, clearly another area they prioritized.This functionality seemed on par with other edtech products I've used. Decent reports about student activity and teacher ability to pick focus questions (assignments) is nice. Teacher back-end: this is where they put in their effort.There are some aspects that reflect this: In case you don't want to bother to read her post, passing grade is 3/3.Ĭlearly, the team has spent a lot of time and effort on development. So Prodigy Game score 1/3 against Tracy's Big 3.
Upfront, I guess I'll reveal that I'm not being paid or otherwise sponsored to write this review.